//
// Created by 215609 on 2024/8/7.
//

#include "BasePlayer.h"

BasePlayer::BasePlayer(){

}

BasePlayer::~BasePlayer(){

}

int BasePlayer::InitFFDecoder() {



    return 0;
}



void BasePlayer::UnInitDecoder() {



}

void BasePlayer::StartDecodingThread() {


}

void BasePlayer::DecodingLoop() {


}
